Tuesday, August 14, 2012

Boys, Math & Video Games

"In 1992 we began to see a very significant academic decline in boys.  You might remember that before that boys were king of the math world. Girls ruled in the English department, but boys were king of the math world. And they had a rather strong work ethic in their academics. But we saw a significant decline in that beginning in 1992.
Well, you have to ask yourself what transpired right prior to that to make that happen. In the 1970s, in 1971 exactly, the very first computer game came out, but it took a warehouse to store it. When they finally got it down small enough, the only thing they could do was to put it in a public place. So some of you may remember visiting something called an arcade? It took them a few years after that and they came out with a pretty archaic system. Some of you might remember playing asteroids or pong. Blip! Blip! Blip, blip! That was a fast one.
It wasn’t until the early 1980s that we had a viable home system called Nintendo. And computers began to be created specifically for game use including the Commodore 54, Macintosh, and PC Compatibles. By the early 90s, we saw that significant decline. We saw boys who became so concerned about fighting epic battles that were virtual, that they no longer cared about the real world around them.
Today the average boy will spend thirty-five hours in front of his PlayStation or X-box console or in front of the computer playing games. Most of them by the eleventh year of their life will have been introduced to pornography."
Dannah Gresh


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